Let’s bring science, nature and culture to life with AR technology!
AR technology has advanced significantly over the past few years, making the jump from the gaming world to attractions and museums across the globe. Fun and engaging AR experiences can present information in a way that connects with visitors. Instead of presenting passive displays, the Leibniz Research Museums in their second cooperation with A MAZE. want to use this technology to allow visitors to participate and to make new connections as scenes come to life. In addition, they’d like to use this technology to provide context: to place objects in different locations, peeling back layers and telling their stories from new perspectives. The content can take the form of video, text, 3D images and more.
“A MAZE. Museum Online Hackathon: AR you ready?“
Date & Time: Wednesday, May 11, 2022, 10 a.m. to Thursday, May 12, 2022 at 4:30 p.m. (UTC+2)
Free admission with limited participants or teams (max. 50 persons)
Hackathon will be in English via Discord
Registration deadline: Thursday, May 05, 2022
Call & Registration for yourself or your team: https://forms.gle/XoxsCv9Ny26aKFVT7
Meet AR-creators and artists from around the world, connect to others interested in museums, work with experts from the Leibniz Research Museums. By creating a concept or prototype for an AR-experience science and culture can be made more accessible, understandable, useful and enjoyable.
During the A MAZE. Awards on May 17 at A MAZE. / Berlin 2022 a shortlist of the concepts will be presented and the prototypes will be exhibited on the Leibniz Research Museums website.
A MAZE. Museum Online Game Jam is part of the official program of A MAZE. / Berlin 2022 - 11th International Games and Playful Media Festival, is supported by the Aktionsplan Leibniz Research Museums and hosted by A MAZE. in cooperation with the Leibniz Research Museums.
More on the Leibniz Research Museums: https://www.leibniz-forschungsmuseen.de/en/
Play the prototypes of the A MAZE. Museum Online Game Jam 2021: https://www.leibniz-forschungsmuseen.de/en/gamejam
Author: Elisabeth Habisch